Name - This is the name of the object. You need to give an object a name when you want to use it later with different commands like Set, If Collision, etc… The Name must be unique with no spaces or special characters and could not start with numbers.
Width - The width of the object
Height - The height of the object
X - The X location of the object
Y - The Y location of the object
Z - The Z location of the object
X Axis - The X axis of the object
Y Axis - The Y axis of the object
Z Axis - The Z axis of the object
Texture - The Texture of the object
Texture Alpha - The object's texture alpha. 0 for fully transparent and 1 for opaque
Scale X - The X scale of the object. 1 for normal scale
Scale Y - The Y scale of the object. 1 for normal scale
Scale Z - The Z scale of the object. 1 for normal scale
Scale U - The object's texture U scale. 1 for normal scale
Scale V - The object's texture V scale. 1 for normal scale
Offset U - The object's texture U offset
Offset V - The object's texture V offset
Segments Width - The object's geometry width segments number
Segments Height - The object's geometry height segments number
Visible - The object's visibility. 1 for visible. 0 for hidden
Rotation X -
Rotation Y -
Rotation Z -
Local Rotation X -
Local Rotation Y -
Local Rotation Z -
Axis Collision -
Polygon Collision -
Collision -
Static -
Mass -
Friction -
Restitution -
Translate X -
Translate Y -
Translate Z -
Gravity X -
Gravity Y -
Gravity Z -
Linear Velocity X -
Linear Velocity Y -
Linear Velocity Z -
Angular Velocity X -
Angular Velocity Y -
Angular Velocity Z -
Effected By Lights (Texture) -
Shadow Type (Texture) -
Casts Shadows -