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        <title>Cyberix3D Wiki editor:blocks:models</title>
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        <title>Character</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:models:character?rev=1753512150&amp;do=diff</link>
        <description>Character

A character is a code block that contains a third person playable 3D Models that comes with a default 3D Models that also comes with animations, you can add your custom 3D Models and animations, you can also adjust the speed, controls, and more.

Default character model.</description>
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        <dc:date>2025-07-26T00:42:30-0600</dc:date>
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        <title>Cone</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:models:cone?rev=1753512150&amp;do=diff</link>
        <description>Cone

Parameters

	*  Name - This is the name of the object. You need to give an object a name when you want to use it later with different commands like Set, If Collision, etc... The Name must be unique with no spaces or special characters and could not start with numbers.</description>
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        <title>Cube</title>
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        <description>Cube






This is a simple 3D cube primitive with six faces. The position, size, rotation, texture and collision of the cube can be customized. You can use cube primitives to build walls, buildings, etc...

It is a best practice to use as fewer cubes as possible when building your map. For example, you can use one cube with bricks</description>
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        <title>Cylinder</title>
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        <description>Cylinder

Parameters

	*  Name - This is the name of the object. You need to give an object a name when you want to use it later with different commands like Set, If Collision, etc... The Name must be unique with no spaces or special characters and could not start with numbers.</description>
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        <title>Group</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:models:group?rev=1753512150&amp;do=diff</link>
        <description>Group

MORE MODELS

----------

	*  Cone
		*  Cube
		*  Cylinder
		*  Merge
		*  Model
		*  Plane
		*  Sky Box
		*  Terrain
		*  Torus
		*  Vehicle
		*  Water
		*  Character</description>
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        <title>Merge</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:models:merge?rev=1753512150&amp;do=diff</link>
        <description>Merge

Merge is a block of code that allows you to optimize your game. in case of creating a game with many cubes or models it is recommended to put it inside the code block (merge).

PARAMETERS

	*  Texture alpha:sets the opacity of all the code blocks that are inside the merge command</description>
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        <title>Model</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:models:model?rev=1753512150&amp;do=diff</link>
        <description>Model

A model is one of the many code blocks that allows the user to import their own models, either custom made or from a website.  The Cyberix3D engine currently supports .obj .awd, here are a few examples.

Default Models

----------

Custom Models

----------

you can upload an animated model to cyberix with the help of model index</description>
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        <title>Plane</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:models:plane?rev=1753512150&amp;do=diff</link>
        <description>Plane

Parameters

	*  Name - This is the name of the object. You need to give an object a name when you want to use it later with different commands like Set, If Collision, etc... The Name must be unique with no spaces or special characters and could not start with numbers.</description>
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        <title>Sky Box</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:models:skybox?rev=1753512150&amp;do=diff</link>
        <description>Sky Box

A Sky Box can be used to decorate your game's setting.  You can replace the Sky Box's texture with the default Sky Box textures or replace with your own.

Default Sky Boxes.

MORE MODELS

----------

	*  Cone
		*  Cube
		*  Cylinder
		*  Group
		*  Merge
		*  Model
		*  Plane
		*  Terrain
		*  Torus
		*</description>
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        <title>Terrain</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:models:terrain?rev=1753512150&amp;do=diff</link>
        <description>Terrain

A Terrain is a one of the default 3D Models you can add to your game.

MORE MODELS

----------

	*  Cone
		*  Cube
		*  Cylinder
		*  Group
		*  Merge
		*  Model
		*  Plane
		*  Sky Box
		*  Torus
		*  Vehicle
		*  Water
		*  Character</description>
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        <title>Torus</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:models:torus?rev=1753512150&amp;do=diff</link>
        <description>Torus

A Torus is a regular default mesh the user can use in the editor, the Torus can be modified in it's properties section.  You can resize it, texture it, edit it's X,Y,Z, it's way of being affected by lights ETC.

Torus 3D model

Parameters

	*  Name - This is the name of the object. You need to give an object a name when you want to use it later with different commands like Set, If Collision, etc</description>
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        <title>Vehicle</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:models:vehicle?rev=1753512150&amp;do=diff</link>
        <description>Vehicle

A Vehicle is a pre made playable car.  The car can be customized by choice whether the user wants to replace the model, retextured, and properties.

Default car model.

Here's a list of custom cars.

MORE MODELS

----------

	*  Cone
		*  Cube
		*  Cylinder
		*  Group
		*</description>
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        <title>Water</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:models:water?rev=1753512150&amp;do=diff</link>
        <description>Water

MORE MODELS

----------

	*  Cone
		*  Cube
		*  Cylinder
		*  Group
		*  Merge
		*  Model
		*  Plane
		*  Sky Box
		*  Terrain
		*  Torus
		*  Vehicle
		*  Character</description>
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