<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://wiki.gamemaker3d.com/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://wiki.gamemaker3d.com/feed.php">
        <title>Cyberix3D Wiki editor:blocks:light</title>
        <description></description>
        <link>https://wiki.gamemaker3d.com/</link>
        <image rdf:resource="https://wiki.gamemaker3d.com/lib/tpl/dokuwiki/images/favicon.ico" />
       <dc:date>2026-06-03T18:20:57-0600</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://wiki.gamemaker3d.com/editor:blocks:light:directional-light?rev=1753512150&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.gamemaker3d.com/editor:blocks:light:fog?rev=1753512150&amp;do=diff"/>
                <rdf:li rdf:resource="https://wiki.gamemaker3d.com/editor:blocks:light:point-light?rev=1753512150&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://wiki.gamemaker3d.com/lib/tpl/dokuwiki/images/favicon.ico">
        <title>Cyberix3D Wiki</title>
        <link>https://wiki.gamemaker3d.com/</link>
        <url>https://wiki.gamemaker3d.com/lib/tpl/dokuwiki/images/favicon.ico</url>
    </image>
    <item rdf:about="https://wiki.gamemaker3d.com/editor:blocks:light:directional-light?rev=1753512150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-26T00:42:30-0600</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Directional Light</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:light:directional-light?rev=1753512150&amp;do=diff</link>
        <description>Directional Light

Directional light is a type of light very different from the (point of light), the directional light illuminates the whole scenario, if a material is established that is applied a directional light that in this case are 6 spheres, all the spheres are distant or separated, they will have light despite being far away since it is a directional light and does not establish a (</description>
    </item>
    <item rdf:about="https://wiki.gamemaker3d.com/editor:blocks:light:fog?rev=1753512150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-26T00:42:30-0600</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fog</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:light:fog?rev=1753512150&amp;do=diff</link>
        <description>Fog

The fog is another type of indispensable light that is used for those games that we want to have a better visual quality in the environment, thus giving a better effect and a pleasant atmosphere. The fog to make a new type of light, must be applied to the material, we can adjust the colors of the fog to different textures of the objects, or a single fog for all, At the moment you can only make mists of a single color</description>
    </item>
    <item rdf:about="https://wiki.gamemaker3d.com/editor:blocks:light:point-light?rev=1753512150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-07-26T00:42:30-0600</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Point Light</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks:light:point-light?rev=1753512150&amp;do=diff</link>
        <description>Point Light

the point of light is represented as a spherical yellow ball and serves to illuminate a single area of ​​a given place. The point of light has several parameters of lighting these are:

1) radio:

----------

this parameter causes the light to increase its blur, the less diffused there will be less radiation and the light effect will not be seen well</description>
    </item>
</rdf:RDF>
