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        <title>2D Models</title>
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        <description>2D Models

2D models are the images that appear on the screen. These images must in a group to be executed as a single layer.

2D model images and texts can be edited in a variety of ways. They can be removed, clicked, alpha faded, made visible or hidden, or color-changed. Equating a variable with a 2D object makes it possible to create a menu, custom buttons, or other interactive 2D objects.</description>
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        <title>Actions</title>
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        <description>Actions

Actions are commands that can be added into your game through a Condition or in anyway.

MORE INFORMATION

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actions index</description>
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        <title>Animation</title>
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        <description>Animation

The animation is a command that allows you to increase or decrease the parameter of a property of an object, model or something else, for example its rotation, opacity, position, translation, etc.

MORE INFORMATION

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animation index</description>
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        <title>Condition</title>
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        <description>Condition

MORE INFORMATION

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condition index</description>
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        <title>Level</title>
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        <description>Level

MORE INFORMATION

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level-category index</description>
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        <title>Light</title>
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        <description>Light

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The light is a great tool for a good illumination of the game, it improves the graphics depending on how good you are in the illumination, the light must be applied to the material to give effect. At the moment there are 3 types of lights:</description>
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        <title>3D Models</title>
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        <description>3D Models

They are 3D models that you can load up to a limit size of 10MB.

You can also create a sub model and put reflections in the material.

The easier it is to process your model, the more resources your game will use, which will make the editor lighter, inlucid if you distribute the models well without leaving them in a concentrated area.models index</description>
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        <title>Other</title>
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        <description>Other

MORE INFORMATION

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other index</description>
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        <title>Physics</title>
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        <description>Physics

MORE INFORMATION

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physics index</description>
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        <title>Sound</title>
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        <description>Sound

Is a block of code that allows to reproduce audio that the user charges.

MORE INFORMATION

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sound index</description>
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        <title>Timer</title>
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        <description>Timer

there are two blocks of time code that allow you to execute an action in a given time

MORE INFORMATION

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timer index</description>
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        <title>Variables</title>
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        <description>Variables

A variable is that command that allows a game to execute an action, for example if the value of the variable “action” is at a value of “2” when the object equals “action” to a value of “2” it executes an action as spin, fade, disappear, change position etc.variables index</description>
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        <title>World</title>
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        <description>World

MORE INFORMATION

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world index</description>
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