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        <dc:date>2025-07-26T00:42:30-0600</dc:date>
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        <title>Code Blocks</title>
        <link>https://wiki.gamemaker3d.com/editor:blocks?rev=1753512150&amp;do=diff</link>
        <description>Code Blocks



The Code Blocks are the fundamentals elements that build your game.

There are different types of Blocks for designing and coding your game.

In order to add a block, just drag it from the Code Blocks to your Workflow or Game Area.

In the left side of the blocks, you have a block categories list. You can display all the blocks by choosing blocks index</description>
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        <title>Control bar</title>
        <link>https://wiki.gamemaker3d.com/editor:control-bar?rev=1753512150&amp;do=diff</link>
        <description>Control bar

The control bar is a bar that allows you to play the game, pause the game, restart the editor, adjust the editor in full screen and activate or deactivate the game audio.

MORE INFORMATION

----------

	*  Editor-Menu
		*  Game Area
		*  Gizmo
		*  Welcome Screen
		*  Workflow</description>
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        <title>Editor-Menu</title>
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        <description>Editor-Menu



The Editor-Menu allows the user to manage their project(s).

SECTIONS

----------

The editor's menu is organized into 5 sections

	*  File
		*  Edit
		*  Project
		*  Settings
		*  Help


----

	*  FILE: 

	*  NEW PROJECT: Create a new project</description>
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        <title>Game Area</title>
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        <description>Game Area

The Game Area allows the user to see what they are developing, it comes very handy when using the Gizmo tools. You can also make the Game Area bigger by dragging it over the Work Flow and the Code Blocks like this.

MORE INFORMATION

----------

	*  Control bar
		*</description>
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        <title>Gizmo</title>
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        <description>Gizmo

The Gizmo editor contains six tools.

	*  Move -The Move tool allows an easier alternative to moving an objects X,Y,Z rather than through it's properties.

	*  Rotate -The Rotate tool lets you rotate an object rather than using the rotation X,Y,Z in the properties. .</description>
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        <title>Source</title>
        <link>https://wiki.gamemaker3d.com/editor:source?rev=1753512150&amp;do=diff</link>
        <description>Source

The Source is an alternate side to the editor, instead of the design in the source lets the user code the game, although it is recommended to use the design version for the editor, and the source is mainly used by expert developers.
The source is easy to learn if you know basic HTML5.  The difference between the</description>
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        <title>Cyberix3D Editor</title>
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        <description>Cyberix3D Editor

The Cyberix3D Editor is an online tool for creating 3D and 2D games for the web, mobile, and desktop.

You can access the Cyberix3D editor via this link:

&lt;http://www.gamemaker3d.com/editor&gt;


Or download the new Cyberix3D Desktop program editor here:

&lt;https://www.gamemaker3d.com/files/cyberix3d.zip&gt;


When the editor starts a</description>
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        <title>Welcome Screen</title>
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        <description>Welcome Screen

When the editor starts a Welcome Screen will be shown to let you choose a game template or an empty project

	*  Empty Project — An empty new project   

	*  Simple Project — A first person game with ground and sky. This project especially fits to open world first person or parkour first person games.</description>
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        <title>Workflow</title>
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        <description>Workflow

the area or workflow is the one that executes the commands or blocks of code that you drag to put it there, in the case that we need to leave a command first or in first position, we have to drag this to the game area and its command goes be in first position.</description>
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