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editor:blocks:models:cone

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editor:blocks:models:cone [2017/01/25 11:20]
cyberix3d created
editor:blocks:models:cone [2018/01/05 05:39] (current)
interactive_games
Line 1: Line 1:
-Cone+====== ​Cone ====== 
 +{{:​editor:​blocks:​models:​cone.jpg?​300|}} 
 + 
 + 
 +===== Parameters ===== 
 +  * **Name** - This is the name of the object. You need to give an object a name when you want to use it later with different commands like Set, [[editor:​blocks:​condition:​if-collision|If Collision]],​ etc... The Name must be unique with no spaces or special characters and could not start with numbers. ​  
 +  * **Width** - The width of the object 
 +  * **Height** - The height of the object 
 +  * **Depth** - The depth of the object 
 +  * **X** - The X location of the object 
 +  * **Y** - The Y location of the object 
 +  * **Z** - The Z location of the object 
 +  * **X Axis** - The X axis of the object 
 +  * **Y Axis** - The Y axis of the object 
 +  * **Z Axis** - The Z axis of the object 
 +  * **Texture** - The Texture of the object 
 +  * **Texture Alpha** - The object'​s texture alpha. 0 for fully transparent and 1 for opaque 
 +  * **Scale X** - The X scale of the object. 1 for normal scale 
 +  * **Scale Y** - The Y scale of the object. 1 for normal scale 
 +  * **Scale Z** - The Z scale of the object. 1 for normal scale 
 +  * **Scale U** - The object'​s texture U scale. 1 for normal scale 
 +  * **Scale V** - The object'​s texture V scale. 1 for normal scale 
 +  * **Offset U** - The object'​s texture U offset 
 +  * **Offset V** - The object'​s texture V offset 
 +  * **Segments Width** - The object'​s geometry width segments number 
 +  * **Segments Height** - The object'​s geometry height segments number 
 +  * **Visible** - The object'​s visibility. 1 for visible. 0 for hidden 
 +  * **Rotation X** -  
 +  * **Rotation Y** -  
 +  * **Rotation Z** -  
 +  * **Local Rotation X** -  
 +  * **Local Rotation Y** -  
 +  * **Local Rotation Z** -  
 +  * **Axis Collision** -  
 +  * **Polygon Collision** -  
 +  * **Collision** -  
 +  * **Static** -  
 +  * **Mass** -  
 +  * **Friction** -  
 +  * **Restitution** -  
 +  * **Translate X** -  
 +  * **Translate Y** -  
 +  * **Translate Z** -  
 +  * **Gravity X** -  
 +  * **Gravity Y** -  
 +  * **Gravity Z** -  
 +  * **Linear Velocity X** -  
 +  * **Linear Velocity Y** -  
 +  * **Linear Velocity Z** -  
 +  * **Angular Velocity X** -  
 +  * **Angular Velocity Y** -  
 +  * **Angular Velocity Z** -  
 +  * **Effected By Lights (Texture)** -  
 +  * **Shadow Type (Texture)** -  
 +  * **Casts Shadows** -  
 + 
 +{{ :​editor:​blocks:​info-148099_960_720.png?​20|}}//<​color #​ed1c24>​MORE MODELS</​color>//​ 
 + 
 +----     
 +    * [[editor:​blocks:​models:​cube|]] 
 +    * [[editor:​blocks:​models:​cylinder|]] 
 +    * [[editor:​blocks:​models:​group|]] 
 +    * [[editor:​blocks:​models:​merge|]] 
 +    * [[editor:​blocks:​models:​model|]] 
 +    * [[editor:​blocks:​models:​plane|]] 
 +    * [[editor:​blocks:​models:​skybox|]] 
 +    * [[editor:​blocks:​models:​terrain|]] 
 +    * [[editor:​blocks:​models:​torus|]] 
 +    * [[editor:​blocks:​models:​vehicle|]] 
 +    * [[editor:​blocks:​models:​water|]] 
 +    * [[editor:​blocks:​models:​character|]] 
 + 
 + 
editor/blocks/models/cone.1485339644.txt.gz · Last modified: 2017/01/25 11:20 by cyberix3d