The Editor-Menu allows the user to manage their project(s).
SECTIONS
The editor's menu is organized into 5 sections
File
Edit
Project
Settings
Help
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FILE:
NEW PROJECT: Create a new project
OPEN PROJECT: Open a saved project
SAVE PROJECT: Save your project. This option also creates a thumbnail for your project using the current camera position. Make sure your camera is set to the view you want before hitting SAVE PROJECT.
SAVE PROJECT AS: Save a copy of your project. Very useful for archiving states or branching/forking projects.
SAVE PROJECT AS PLUGIN: Save the current project as a plugin to be used in other projects
RENAME PROJECT: Change the current name of the project
NEW PLUGIN: Create a new plugin
OPEN PLUGIN: Open a saved plugin
SAVE PLUGIN: Allows you to save the modifications of the current plugin with your capture or the last position of the camera
SAVE PLUGIN AS: Allows to save the current modifications of your plugin to a new one with another name, the previous plugin will not be deleted
SAVE PLUGIN AS PROJECT: Allows you to save the plugin as a project
RENAME PLUGIN: Allows you to change the current name of your plugin to another
EDIT:
UNDO: Allows you to set the previous modification of the game
REDO: Allows to restore the game modification after using (undo)
PROJECT:
RUN: Run your current project.
STOP: Stop the current project. Returns to the editor.
PAUSE: Pauses/freezes the current running project.
REWIND: Returns the camera to the start position.
PUBLISH: Publishes your project to the Gamemaker3D website
UNPUBLISH: If the current project was previously published to the Gamemaker3D website, this removes it.
ANDROID EXPORT (APK): Creates an APK file for use on Android systems. You'll need:
Your App Name - the name of your app. Ex: Ultimate Racing, Yet Another Flappy Thing, etc.
A Unique Package Name - this is usually in the form of com.[yourdevname].[packagename]. Ex: com.cooldevguy.ultracing, com.ripoffcorp.yaft
Version number - whole numbers only, no dec
WINDOWS EXPORT (EXE): Creates a ZIP file packed with the Windows EXE and all needed extension/media for the project to run on Windows systems.