====== Editor-Menu ======
{{popup>::editor-menu.png}}
The **Editor-Menu** allows the user to manage their project(s).
**SECTIONS**
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The editor's menu is organized into 5 sections
* File
* Edit
* Project
* Settings
* Help
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* **FILE**:
{{ :editor:cyberix3d-ide-file-menu.jpg|}}
* **NEW PROJECT:** Create a new project
* **OPEN PROJECT:** Open a saved project
* **SAVE PROJECT:** Save your project. This option also creates a thumbnail for your project using the current camera position. Make sure your camera is set to the view you want before hitting SAVE PROJECT.
* **SAVE PROJECT AS:** Save a copy of your project. Very useful for archiving states or branching/forking projects.
* **SAVE PROJECT AS PLUGIN:** Save the current project as a plugin to be used in other projects
* **RENAME PROJECT:** Change the current name of the project
* **NEW PLUGIN:** Create a new plugin
* **OPEN PLUGIN:** Open a saved plugin
* **SAVE PLUGIN:** Allows you to save the modifications of the current plugin with your capture or the last position of the camera
* **SAVE PLUGIN AS:** Allows to save the current modifications of your plugin to a new one with another name, the previous plugin will not be deleted
* **SAVE PLUGIN AS PROJECT:** Allows you to save the plugin as a project
* **RENAME PLUGIN:** Allows you to change the current name of your plugin to another
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* **EDIT:**
{{ :editor:cyberix3d-ide-edit-menu.jpg|}}
* **UNDO:** Allows you to set the previous modification of the game
* **REDO:** Allows to restore the game modification after using (undo)
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* **PROJECT:**
{{ :editor:cyberix3d-ide-project-menu.jpg|}}
* **RUN:** Run your current project.
* **STOP:** Stop the current project. Returns to the editor.
* **PAUSE:** Pauses/freezes the current running project.
* **REWIND:** Returns the camera to the start position.
* **PUBLISH:** Publishes your project to the Gamemaker3D website
* **UNPUBLISH:** If the current project was previously published to the Gamemaker3D website, this removes it.
* **ANDROID EXPORT (APK):** Creates an APK file for use on Android systems. You'll need:
* Your App Name - the name of your app. Ex: Ultimate Racing, Yet Another Flappy Thing, etc.
* A Unique Package Name - this is usually in the form of com.[yourdevname].[packagename]. Ex: com.cooldevguy.ultracing, com.ripoffcorp.yaft
* Version number - whole numbers only, no dec
* **WINDOWS EXPORT (EXE):** Creates a ZIP file packed with the Windows EXE and all needed extension/media for the project to run on Windows systems.
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{{ :editor:blocks:info-148099_960_720.png?20|}}//MORE INFORMATION//
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* [[editor:control-bar|]]
* [[editor:game-area|]]
* [[editor:gizmo|]]
* [[editor:welcome-screen|]]
* [[editor:workflow|]]