====== Editor-Menu ====== {{popup>::editor-menu.png}} The **Editor-Menu** allows the user to manage their project(s). **SECTIONS** ---- The editor's menu is organized into 5 sections * File * Edit * Project * Settings * Help ---- * **FILE**: {{ :editor:cyberix3d-ide-file-menu.jpg|}} * **NEW PROJECT:** Create a new project * **OPEN PROJECT:** Open a saved project * **SAVE PROJECT:** Save your project. This option also creates a thumbnail for your project using the current camera position. Make sure your camera is set to the view you want before hitting SAVE PROJECT. * **SAVE PROJECT AS:** Save a copy of your project. Very useful for archiving states or branching/forking projects. * **SAVE PROJECT AS PLUGIN:** Save the current project as a plugin to be used in other projects * **RENAME PROJECT:** Change the current name of the project * **NEW PLUGIN:** Create a new plugin * **OPEN PLUGIN:** Open a saved plugin * **SAVE PLUGIN:** Allows you to save the modifications of the current plugin with your capture or the last position of the camera * **SAVE PLUGIN AS:** Allows to save the current modifications of your plugin to a new one with another name, the previous plugin will not be deleted * **SAVE PLUGIN AS PROJECT:** Allows you to save the plugin as a project * **RENAME PLUGIN:** Allows you to change the current name of your plugin to another ---- * **EDIT:** {{ :editor:cyberix3d-ide-edit-menu.jpg|}} * **UNDO:** Allows you to set the previous modification of the game * **REDO:** Allows to restore the game modification after using (undo) ---- * **PROJECT:** {{ :editor:cyberix3d-ide-project-menu.jpg|}} * **RUN:** Run your current project. * **STOP:** Stop the current project. Returns to the editor. * **PAUSE:** Pauses/freezes the current running project. * **REWIND:** Returns the camera to the start position. * **PUBLISH:** Publishes your project to the Gamemaker3D website * **UNPUBLISH:** If the current project was previously published to the Gamemaker3D website, this removes it. * **ANDROID EXPORT (APK):** Creates an APK file for use on Android systems. You'll need: * Your App Name - the name of your app. Ex: Ultimate Racing, Yet Another Flappy Thing, etc. * A Unique Package Name - this is usually in the form of com.[yourdevname].[packagename]. Ex: com.cooldevguy.ultracing, com.ripoffcorp.yaft * Version number - whole numbers only, no dec * **WINDOWS EXPORT (EXE):** Creates a ZIP file packed with the Windows EXE and all needed extension/media for the project to run on Windows systems. ---- {{ :editor:blocks:info-148099_960_720.png?20|}}//MORE INFORMATION// ---- * [[editor:control-bar|]] * [[editor:game-area|]] * [[editor:gizmo|]] * [[editor:welcome-screen|]] * [[editor:workflow|]]